Chrome 9.0.597.94 For Mac
One of the most compelling reasons I have had in the past for continuing to use Firefox as my primary browser is because of a fantastic add-on that only Firefox supported called NoScript. I wrote about in an article on this site back in May of 2010.
With NoScript installed on Firefox you can browse the Web with impunity knowing that no scripting language (Java, JavaScript, SilverLight, etc.) will every be allowed to run without your explicit permission. NoScript couldn't and still can't work on any other other browser but Firefox. I prefer a browsing experience that doesn't allow scripts to run period unless I give them permission to do so but Google's Chrome browser approaches the problem of unwanted scripts and possibly dangerous scripts in a different fashion. It will allow the scripts to run but they cannot (or they are not supposed to) escape the browser and so cannot interact in any way with the hard drive of the PC or Mac the browser is running on.
Chrome 9.0.597.94 For Mac Download
This is called running an application in a Sandbox and the application in this case is the Chrome browser. Google Chrome has been using ever since its inception. Sandboxing is as good a way of handling malicious scripts as is a browser add-on like NoScript that works by not allowing their execution at all. Sandboxing normally works great as long as the bad guys don't find a way to hack Google's code and thus find a way to 'escape' the sandbox.
For now Google Chrome is my primary browser. Firefox 4 will eventually be released and I'll look it and write about it here on this blog. Also the final version of Microsoft's IE 9 is due to be released within the next few weeks. I'll test that out and report on it here in this blog as well. It's wonderful to have these browsers in competition with one another, along with Apple's Safari and the Opera browser, because this competition is driving the ever increasing enhancement of our browsing experience. To me, by far the most exciting feature Google added to Chrome is WebGL capability.
So what is WebGL? It's a modeling technique that's been around for awhile but now app developers and Web designers can use JavaScript code inside the new HTML 5 canvas tags in the most modern Web browsers to create 3 dimensional effects. Some of you who are familiar with what I've written in the past may recall a piece I wrote on the future of coding for the new Web called and in that article I wrote briefly about HTML 5's new CANVAS tag. To describe this new HTML (hyper-text mark-up language) tag very succinctly would be to say that this HTML tag allows you to 'draw a picture' that will render on a Web page. Of course the programer would draw the picture mathematically with a scripting language like JavaScript.
Firefox 4, when it is eventually released out of beta will have the same capability to utilize the new HTML 5 Canvas tag. But for now, Google's Chrome browser is the only stable i.e. Out of beta browse on the planet that is capable of using this awesome technology. If you're reading this on an updated version of Google's Chrome browser, go look at what is all about. Chrome Instant Helps You Find Websites Much Faster.
Chrome Instant is very much like in that the moment you begin typing a URL into the search/address bar the browser will spill down a list of guesses about where you want to go. One of the cool things about Chrome Instant is that it learns from the choices you make which Web destinations to place at the top of the list it begins propagating the moment you start typing. You'll learn to love it so give it a try. Chrome Instant is turned off by default so you'll have to turn it on so here's how to do that.
Click the wrench icon on the browser toolbar. Select Options. Click the Basics tab. In the “Search” section, use the checkbox to enable or disable Chrome Instant Easy Access to Chrome's Web App Store.
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Chrome 9.0.597.94 For Mac
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Chrome 9.0.597.94 For Mac Mac
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